However, there are a ton of collectible items and extra treasure chests we can now get before heading to the Tower of Spirits. There are an endless amount of rats that will come out of the small rat hole. When traveling the overworld on the train, Beedles icon will appear on the map near some tracks. Just one attack from Phantom is enough to make you fall, so you must stay on your toes. Once the phantom hits the switch, the spikes will lower and allow Link to cross. For just 50 rupees, you can practice your swordsman skills and earn a nice price! The Forest Sanctuary is sealed off by two rows of destructible blocks. There is a lava area to the north that we previously skipped over since we had no use for it at the time. 3.1 - Castle Town Goodies. Open the door and head up the stairs. After giving Link a bit of a hard time, hell allow you to pass the guard and head to your ridiculous ceremony. Characters:Anjean, Lokomo, Malladus That is all of the secrets that we can find in the first few floors of the Tower of Spirits. Tower Of Spirits - Floor 4.sav 7. Climb up the two sets of small stairs and defeat all the spinuts in your way. Run up the stairs to the west of the treasure platform and blow the cucco of the platform with your Whirlwind. Spirit Tracks Walkthrough - Tower of Spirits 2 - Zelda Dungeon Back on Floor 1, you'll find a Small Key in the northwest corner on a pedestal out of reach. Enter the door to tackle the next part of the Tower of Spirits. Near the center of the village youll see a young boy who is standing near a tree with a beehive. Optional: 8th floor Treasure Run across to the left side of the map and grab the 1st tear of light! Jump on top of the phantom and cross the lava. Blow it open and then head inside to find a treasure chest containing a random piece of treasure! Anjean will point to where the nearest temple is, but unfortunately we cant quite make it to this area yet and still have a ways to go. There are two bombs flowers in the area here. If you havent already, you can speak with Anjean and youll find out that your next destination is the next section of the Tower of Spirits. You'll find a strange enemy here, a Miniblin on a giant bell-shaped platform. It's the one which you use zelda as a phantom to cross a lava river. The 5th rabbit is located on the 3rd horizontal track from the top and it is located at the southern part of the tracks. Chapter 2 - The Forest Realm. Cole reveals that the only thing he now needs is Princess Zelda. Inside is a rare treasure, sweet! Hop off of Zelda and grab the key. The first two guards are stationary and do not patrol the area at all. The Legend of Zelda: Spirit Tracks/The Spirit Tower's Final Floors After Link changes his clothes, Princess Zelda and Link are off on their journey. If they hit you, you'll be sent back to your . Legend of Zelda Spirit Tracks Walkthrough 09 (4/5) "Tower of Spirits (5 0:00 / 16:24 Legend of Zelda Spirit Tracks Walkthrough 01 (4/4) "Tower of Spirits: First Time" Zelda Dungeon 175K subscribers 70K views 10 years ago ~ Chapter 1: The Beginning ~ Part 4 of. Walk up the stairs, then around the circular stairway, and back into the room where you faced the phantom. See our Equipment & Items section for more on this. Your path back to the Tower of Spirits should be completely painless - just draw a path directly back and ride it out; there are no complications this time around. Now, grab the Tear in the northeast corner of the area. Alfonzo notices Links clothes and then notices Princess Zelda. Thats all there is here for now, so jump down and head north to Hyrule Castle. Push the small block so it blocks the rat hole, preventing any more of them from torturing the helpless Phantom Princess Zelda. Anjean also mentions that the Spirit Flute that Link holds is one of those sacred instruments. With our newly acquired bombs there is a secret cave we can now access within Anouki Village. With both torches now lit, a small bridge will appear allowing Link to cross it. Get behind it and blow it right at the crystal switch with the Whirlwind. tip toe around the smoke to the treasure chest (1/2) that appears in the corner. . Try to leave the chamber and Princess Zelda reminds you that the Spirit Tracks are gone and you dont even have a train, so youll have to find a new way to the Tower of Spirits. Just east of Honchos hut youll notice a crack against the north wall. Defeat the red chuchu that are to the right of the tablets. Go up first and use the boomerang to light all the torches. If youve been following along the walkthrough and have gathered all the treasures thus far, you should easily have enough rupees. Dungeon: Tower of Spirits Floors 4-7. Walk to your left and youll find several nocturn. Legend of Zelda: Spirit Tracks Walkthrough - GameSpot The next time you stop at a station with a mailbox, youll be getting a letter from Beedle telling you to stop by his Air Shop. The Fourth Rail Map - Spirit Tracks Walkthrough and Guides | Zelda Universe Return to the room below and now head southward, lighting up all the torches along the way. Clear this all out and hit the floor switch behind the Stamp Station. It might sound a bit confusing, but well make use of this statement in just a bit. The row of blocks in the south are a bit tricky. Go straight there and prepare for the final climb. Run up to where you first got your sword and speak with Russell. The Tower of Spirits Floors 1-3 Floor 1. . It is also apparent that Anjean is quite old and knows the ancestors of Princess Zelda. Make sure you run right towards the island so you don't miss! If youd like to continue along with the main quest, travel to the Tower of Spirits at the southeast part of the Snow Realm and skip down to section 5.2 of this chapter. Optional: Castle Town Shop by Simon Klimek on December 20, 2013. After some small talk, Princess Zelda tells Alfonzo that she wants him to come along with them on their trip to the Tower of Spirits. This will reveal a staircase leading down. 5.1 Get to the TowerProgress at this pointTotal LifeHeart Containers4/13Force Gems 0/20Stamp Stations 7/20Rabbits 6/50New in this section A Crystal Switch in the middle of the level extends a bridge across a gap, allowing you to run a bomb from the two plants right to the row of blocks. Items:Engineer Certificate, Zeldas Letter, Recruit Uniform That concludes chapter 1 of the Spirit Tracks Walkthrough! Use the boomerang on the ice torch and create a bridge of ice on the lake. Treasure:Wood Heart. Open it up to get a big red rupee which is worth 200 rupees! There is a treasure chest here that is on a higher platform. Follow her spirit up to the 2nd floor and youll see Princess Zelda trying to talk to another guard to no avail. The Tower of Spirits, also known as the Central Tower, and Tower of the Gods, is a towering fortress that appears as the central dungeon in Spirit Tracks . With all three Tears of Light, Links sword is now full of energy and hes ready to attack Phantoms from behind. Lastly, if you tap any part of the screen, it will change the camera angle so you can see your surroundings. The phantoms sword acts as a flame, which will light up a small area surrounding the phantom. 9 0 Other Answers Hey, if you have trouble with the game check the complete (and spoiler free!) Items:Bomb Bag, Club Card, Heart Container Run with Link and strike the phantom in its back to freeze the phantom. Tower of Spirits (To Obtain Forest Rail Map) - Walkthrough Wiki Walk Link across to the other side and tap the ground to put him down. Locations:Castle Town, Castle Town Shop, Hyrule Castle. This will net you a Regal Ring, as well as a 50% discount on items. He says that he needs to reach Hyrule Castle in 300 seconds or less. Continue to the east and the path will split, where you can either go up or down. Right off the bat youll notice that there is no map to this section of the Tower. Rating Run on over and open it to get a rare piece of treasure. A kind of scary looking crack in the wall will appear. This will allow you to get behind the bug. Tower Of Spirits - Floor 13.sav 13. Use the phantom to light the torch and then open the treasure chest to get a random piece of treasure! When you ride on the tracks near the northeast corner of the map, Alfonzo will point out the Tower of Spirits. Spirit Tower Floor 2 treaures? - The Legend of Zelda: Spirit Tracks Q&A Meet him back at the train and draw a route south to your home turf. Have Link pick up one of the rocks that are above him and toss them in that area. Who would have thought that these whirlwind gusts were that powerful! Exit the chamber and go through the red door to get back to the ceremony room. It is patrolled by Keese, which can knock you off of Zelda. Teacher will walk up to Link once he wakes up. Walk around so that you can see all of the gold colored squares and youll notice that it makes the shape of a Z. Run up the steps and pick up the Ocean Rail Map. Turn the corner and defeat four Red ChuChu by using simple sword slashes. Back at Aboda, Alfonzo will retire to his shop. A single chest in the Forest Sanctuary remains out of reach, with a lone cucco guarding it. You'll need to recharge your sword with the 3 Tears of Light on Floor 1 before heading up. You will now have access to this song which you can use to wake up the cycloptic, bunny-eared Gossip Stones around Hyrule (the rocket stone should now be one of these Gossip Stones). Stagnox will dive down at you. This will lower the spikes and allow Link to catch up. Locations:Beedles Air Shop Leave the room and follow one of the phantoms. Link falls to the ground, while Princess Zelda and Alfonzo soon step outside to see whats going on. This cave has a couple of enemies, many of which are familiar from previous Zelda titles. Inside the chest is a rare treasure. Welcome. The Lost Woods has but one safe route through it. After giving you your first letter hell then run off, presumably delivering more mail. Take the next right at another fork in the road and while it appears that you are almost going to hit another train, you should be in the clear. Tell him that you are interested and he will mail you the Beedle Club Card. This will restore at least some of the Spirit Tracks located in this area of the map! This will make the chest (1/2) appear with the Small Key. Run northward and youll see a large safe zone with two torches. Use one of the torches to light up the unlit torch to the right. Once you are close enough, have the phantom toss the key into the key hole to open the door. After glancing at the floating pieces of the Tower of Spirits hovering above, Link and the spirit of Princess Zelda will make their way into the entrance of the Tower of Spirits. 1.3 Hyrule CastleProgress at this pointTotal LifeHeart Containers0/13Force Gems 0/20Stamp Stations 0/20Rabbits 0/50New in this section The most notable item is the shield, selling for a more reasonable 80 rupees. Take the first path east and then at the next fork in the road, take a right and the rabbit is on the east side of the tracks. She gives a speech summarizing everything that just happened with Chancellor Cole, the Tower of Spirits, and the Spirit Tracks. We found a half dozen treasures under the leaves, in addition to ample rupees. Now step into the blue light on the left to instantly return to Anjean at the . There is a tricky block puzzle here that Link must solve in order to reach the treasure chest. After the two make eye contact, Chancellor Cole jumps in and calls Link an ill-mannered urchin for looking up at Princess Zelda without permission. Open the treasure chest to get another red rupee. All it does say is that the wall to the right (which we also cannot see for now), can be bombed. Link is still scared a bit, but Princess Zelda assures Link that it is her under that suit of armor. Send a gust of wind at the Stagnox's purple smoke-covered rear. You won't be needing the former, but hit the latter with your sword to open the door in the southwest portion of this floor. With the block now in place, we can jump on top of it and reach a treasure chest to the right. Now that you have a sword in hand, he will allow Link to exit. Make sure you remain unnoticed by Phantoms. Chapter 3: The Ocean Temple - The Legend of Zelda: Spirit Tracks - IGN Thats all there is to do in Anouki Village, so head back to the train. Walk all the way northward until you get to a wall. Upon arriving youll see two of the three Tears of Light, as well as new Torch Phantoms! There is a switch here that Link can strike with his sword. After the slideshow is complete, an elderly man is shown to be the person telling the backstory. The general idea is the same; just set the phantom after the geozard while you sneak behind him. There really is no set path that you must take here, as long as you dont bump into other trains and you make it to the castle in 300 seconds. While the fuse burns down, run back to the Bomb Plant and grab the other bomb. Slash away with your sword to defeat the two rats and Princess Zelda will thank you for defeating those beasts. Make sure the path you draw ends with a little, yellow X on the monster. More notable however, is the humorous way he imitates a train as he walks, ha! Link will encounter his first true enemies here, and they are these pesky yellow Spinuts that hobble around. You want a single, stunned worm between you and Stagnox. Finally, after earning 20,000 points, he will award you with the Diamond Card. After lighting the torch on the right youll see a bomb flower. Below this second Wind Switch is a platform with a treasure chest (1/1). Talk to Anjean and shell instruct you that the Lokomo at the Ocean Realm is Carben. Have Link meet her there and unlock the door in the central-north region. Hit this to make a chest (2/2) appear above with a treasure in it. From the high cliff overlooking this island, you should be able to leap down to it. Basically, you can now hunt rabbits from your train! The best strategy is to stand between the guard that is at the right and the one on the bottom. You may have gotten a letter in the mail from Russell, the swordsman at Hyrule Castle. Walk back around and make your way to the northwest corner of Castle Town. As you continue to buy more from Beedle, the savings will increase. Once you have purchased an item from Beedle, hell mention a membership program that he has. Looking at the map above, you have the option of heading straight or turning to the right. Walk back around and make your way to the northwest corner of Castle Town. Youll be able to see a safe zone, but it is blocked by a wall. When leaving the Snow Temple youll notice that the blizzard is gone and the sun is actually out! Additionally, the phantom can now kill the nocturn that float around the halls. Once Link is on board the train, Alfonzo will teach Link how to use some of the features. With Princess Zelda now in phantom status, get back to the south end of the room. You can now inhabit a nearby Phantom. Snow Rabbit #7 At the southeast corner of the blizzard area. A large pool of lava is ahead. There is a large flame that is blocking the path to the north. Link will appear back outside and is now near the Tower of Spirits. Go north, ignoring the Miniblins, and open the locked door. After some kind words from Alfonzo you will be able to run around town. There is a tricky block puzzle here that Link must solve in order to reach the treasure chest. An item bulb rests precariously on the edge of the gap. Blow it open and then head inside to find a treasure chest containing a random piece of treasure! Stop by Whittleton and use your Whirlwind to blow away all the piles of leaves in the town and in the area in the northeast (you'll need to come back here later with the Whip to get around to the additional areas). Chapter 1: The Forest Temple - The Legend of Zelda: Spirit Tracks - IGN Link and Niko will eventually be joined by Links mentor, Alfonzo. Part 1: Back to the Tower. For The Legend of Zelda: Spirit Tracks on the DS, a GameFAQs message board topic titled "spirit tower 19th floor.". Anjean mentions that Phantoms once protected the Tower of Spirits but seem to be turned to the evil spirit. The short, dead trees at every intersection feature a branch pointing the correct way -- all but the fourth (and last) tree. Near these is a cuddly worm-like enemy called a Blastworm. An ambush will occur on Floor 6. There is also a stamp station, but we have no use for it at this point in time. Tower of Spirits Floor 15 - The Legend of Zelda: Spirit Tracks - GameFAQs Blizzard Temple.sav 9. We want to enter from the same path where we came in, which is the passage on the far right side of the map. Now you'll be able to access the northwest area of Floor 3. These can be put into a mailbox and might return a large reward later on. Snow Rabbit #6 From Rabbit #3, head south just a bit and take the east path. There are three guards that will surround you in this area. At this point you can move along with Princess Zelda at the same time through the middle passage. Characters:Demon Train, Byrne, Russell Talk to Teacher and youll find out how you are back in Hyrule Castle. Ride on over near the air balloon and pull the train whistle. Run up to where you first got your sword and speak with Russell. Beedle has several items for sale, with the most notable being the Bomb Bag! Have the phantom stand right next to the gap and then blow her across using the whirlwind. Beedle has several items for sale, with the most notable being the Bomb Bag! You will eventually come to the first fork in the tracks. Now use the bomb flowers to blow up the blocks that are blocking the path to the north. Run south and around the corner to find another treasure chest which contains a red rupee. Head inside and continue down to Floor 30. Direct Zelda into the lava and then hop onto her shield. You can enter the Castle Town Shop for a moment, which is just to the right of the entrance to Hyrule Castle. Our next destination is the Tower of Spirits. Snow Rabbit #4 Head directly south from the Snow Temple. In the southwest corner of Floor 3 is a row of blocks. Now, direct Zelda and Link back onto to dry land. The rabbit is on the north side of the tracks. Show more. It's timed to retract soon after you activate it, so you'll need to implement a timed bomb blast to set off the switch. At the top (outside) you'll find the Tower of Spirits Stamp Station. Earning lots of points will upgrade your membership status and will earn you some discounts at the store. It says to blow out the lonely torch in the corner where the phantoms tread. Nintendo. Doing so simultaneously will open the door and allow Link to progress in this room. Princess Zelda will explain to Link that since he now has the green tunic, the guards will think he is one of them. Talk to him and hell say that he was just kidding, and he will give you a Wood Heart! Enemies:Nocturn, Torch Phantom, Geozard Chief Link can pull on it and it will blow the trains whistle, which can be used to scare animals of the tracks. You'll emerge on the other side of the Land, between the Sanctuary and the Tower of Spirits. You need to play the notes (RED, YELLOW, PURPLE) after he plays his riff. Spirit Tracks Guides Chapter 7: The Fourth Rail Map by Simon Klimek on December 20, 2013 Part 1: Back to the Tower When you leave the Ocean Temple, you'll be immediately back on the surface - so you can draw a path straight to the Tower of Spirits. The scene then shifts to the actual Tower of Spirits and the dark purple clouds surrounds the tower. Equip your Whirlwind for the entire battle. Have zelda step on the floor switch to extend a bridge,. Now send Link alone and talk to the next guard, this time forcing the guard to the face the top-left. Bugs will appear, Vengas, who leave behind a plume of dangerous smoke when you kill them. Use the boomerang and trace a path from the lit torch south of the gap to the unlit torch that is north of the gap. After finally regaining control of Link, walk up the stairs to the north. Main Quest DS 1 answer I have a prblm at level 20 in spirit tower.. i hate read the walkthrough b'coz it makes me dizzier.. anyone can help? Walk up the stairs and then scale all the way to the top of the new set of spiral stairs. There is a block at the bottom-right corner and a switch at the top-right. These creatures emit the purple smoke that is prevalent in the dungeon, so sword attacks will only deal damage to Link. Snow Rabbit #4 Head directly south from the Snow Temple. From here, pull out your boomerang and trace a path around the corner to the north. Go up first and use the boomerang to light all the torches. Also for sale are some prize postcards. Head there and save before handing over 50 rupees to give it a try. Start Of Fire Land.sav 14. Enter the castle and head right. The Stagnox battle takes place in two distinct rounds. However, Teacher does not know the whereabouts of Princess Zelda until you tell him. Walk on over to where you see a locked door on the map. Draw the letter Z as was shown on the floor and this will open up the door. Answer him affirmatively and he'll teach you how to use the Spirit Flute. Now, take the stairs up. I need trains in Zelda again. spirit tower 19th floor. - The Legend of Zelda: Spirit Tracks - GameFAQs Tower of Spirits, Floor 2 Before heading up to the newly opened floors of the tower, stop by Floor 2. There is a phantom standing guarding at the top-left area of this room. As it touches down, blow the Blastworm at its ugly face. When you cannot go south anymore, the rabbit will be on the west side of the tracks. You will then get a quick cinema of Aboda Village, which is a small town along the coast that has just three small houses and a train station. Locations:New Hyrule, Links House, Aboda Village The road to the Forest Temple is filled with Skulltulas, so be sure to toot your whistle as they swing in front of you to frighten them off. Be sure to blow your whistle at any enemies you encounter along the way, including the creatures that block the rails. Speak with the girl again and she will reward you with a red rupee! A letter from Alfonzo will reveal his location in the castle. This continues on and on, with Princess Zelda and Link talking and Cole constantly interrupting in a very rude fashion. You can always switch off your DS and reload this save so you won't have to spend more rupees on additional tries. This is a long ways away though. Once weve gained control of Link, open up Princess Zeldas letter and read it. There are two already lit torches against the northern wall. There is an area on the east end of the map that we will soon get to, but we must first make our way to the fifth floor. His two hats are gone, revealing two massive horns on his head and his insane looking eyes and mouth glaring ahead. Run across the bridge and open the chest to find a rare treasure. Send Princess Zelda over the spikes and have her hit the switch that is located just beyond the phantom. Pick up the bomb flower and toss it so it explodes between the two lit torches. Now run all the way to the northeast corner of the room where you will find a torch. Use one of your bombs or run over to the safe zone to the left and get a bomb flower to blast away the cracked wall. Hop on board and Alfonzo will allow Link to operate the train as he calls it Links Final Exam. Two Wind Switches in the lava must be activated with a gust from your Whirlwind. To do: The rabbit is located on the east side of the tracks. Run to the bottom-right corner of the map and defeat the two yellow spinuts that can be seen here. Have the phantom jump off the ledge to the left and then jump on top of the phantoms shield with Link. Spirit Tracks Walkthrough - Tower of Spirits 5 - Zelda Dungeon Backtrack a bit up the thin path over the abyss. Since the blizzard gone, there are five new snow rabbits that we can reach as well. Back near the beginning of this floor we lit three torches that were near each other. You can now take out the Miniblin from your raised position if you so desire. With both switches pressed down the door near Link will open up. As you approach Keese, slash at them with your sword. Spirit Tracks. Additionally, you must walk to the north of the top columns, to the east of the first pair of columns on the left, to the west of the second pair you come to in your counter-clockwise jaunt, and then right through the middle of the columns on the bottom to reach the stairs. Afterwards, youll regain control of Link. Alfonzo will then head off and tells Link to meet him at the station. There is nothing new on this floor that we can currently reach. Walk up the staircase to get to the 12th floor of the temple. Now, head to the pool of lava in the center-south portion of the area. Use your Sword Spin attack to easily take them out. Additionally, there are now two dark trains out to kill you in this area of the map. Link needs to distract them by talking to them, while Zelda sneaks by. In order for Link to access the way to the tunnel, he must obtain the Recruit's Sword from Guard Captain Russell from the castle training room. Alfonzo will explain that the rail switch at the bottom of the screen controls the actual tracks. Tap her and Link will jump onto her shield. Hit the floor switch now and backtrack to the purple smoke on the northeast side of Floor 1. Hop off of Zelda onto the ledge and grab the rare treasure within. All aboard and off to the Tower of Spirits! Wait until no phantom is on the right side, and then head down and then right. Chapter 4 - The Snow Realm. Answer him positively and he'll give you the Rabbit Net. In order to do so, we need to take control over a phantom. Below, to the southwest, is a small island with a chest on it. Walk down, right, and then up to reach the safe zone and collect the second Tear of Light. They arent too damaging but can be quite annoying if you dont move quickly enough. Stop on the switch and this will cause the flames to disappear so Link can reunite with the phantom. Now that you've quelled Cragma, there won't be any flaming boulders falling on the tracks either - everything in the Fire Realm will be nice, quiet . Use your Whirlwind to blow it to the northern side. Princess Zelda, still in her angry mood, begins to aggressively yell at Link. Now return to the ninth floor. Optional: 9th floor Treasure This will come into use later on. Rabbits:Snow Rabbit #3, Snow Rabbit #4, Snow Rabbit #5, Snow Rabbit #6, Snow Rabbit #7 The second tear of light that we want to get is at the top of the map. Go up the stairs. It turns out it was Anjean who originally gave the Spirit Flute to Zeldas ancestors. Push the block across the ice in the following directions: West, North, East, North, East, North, East, South, East, South, West, and North. Following another short talk with Zelda, walk up the rounded staircase and go through the door. Now, have Zelda walk to the west off the edge of the ramp. Tower of Spirits (1) | Zelda: Spirit Tracks 100% Walkthrough - YouTube There are several nocturn down the corridor here but there is an unlit torch as well. The Legend of Zelda: Spirit Tracks Walkthrough & Strategy Guide - GameSpy Blow the whistle to get rid of them. Walk inside to get the 3rd Tear of Light. This first Take 'Em All On challenge consists of 10 rooms filled with enemies you've seen before, albeit some big ones. Run a bomb over to the Crystal Switch and toss it nearby (but not directly at it). Snow Rabbit #6 From Rabbit #3, head south just a bit and take the east path. Make your way over to the center of the room. Come back with the Whirlwind and Stamp Book to get the Forest Temple stamp here. For every 10 rupees that you spend at Beedles shop, you will earn 1 membership point. There are a series of stone tablets that will give an answer to an upcoming puzzle in this room. Draw a line between the Anoukis at 10 o' clock and 4 o'clock; a line between the pair at 7 o'clock and 12 o'clock; and a line between the pair at 6 o'clock and 2 o'clock. Study this map before grabbing the key. Sneak by with Princess Zelda and wait at the very bottom of the map. You'll need to recharge your sword with the 3 Tears of Light on Floor 1 before heading up. I need trains in Zelda again. There arent too many things of interest right now, other than some backstory about the history of the kingdom and a few characters that well speak with much later in the game.